Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Tier 1: No changes here from previous list. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. Standard stuff for defensive pagans. Reddit and its partners use cookies and similar technologies to provide you with a better experience. AI rulers are less likely to start wars, plots and factions. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. And raised levies opinion penalty only really counts if you are at war all the time. I admit I have not played Hellenic yet but it sounds awesome to me. Ruler do not receive opinion penalties for raised vassal levies. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. =/. Each temple looted in a raid gives +1% to moral authority. Ship maintenance reduced to 10%. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. It's included in Children of Perun and Survivors of Ukko btw. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. In my game as a Zunist multi-emperor, I reformed with Warmongering, so conversion is very slow (maybe 20 provinces are converted, whereas I controlled half of the map), but that doesn't bother me : revolts are rare, and my vassals are converting them bit by bit. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Inbreeding can be offset with concubines/polygamy. It's hard for me to rate a largely RNG mechanic highly. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. If you've ever wondered about in CK2, how do you change religion, now you know! Jainism without doubt. Don't @ me, if you dis. Im happy to discuss my rankings or analysis with you guys. I'm still mad how badly Shia got shafted over the development of the game. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. I have an Ironman 867 Guge game on the verge of reforming the religion. Dogmatic: See above. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. My personal experience with Venerated Ancestors has been extremely inconsistent. Information, Frequently Asked It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. If allowed to spread their religion, they will in time ask the ruler to convert. [1] These are not immediately obvious before reformation, or even immediately upon reformation. * Your mileage may vary. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. These doctrines are tied to the reformer's religion. Crusader Kings II. Eldership succession law is allowed. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Diviner read signs before a war to try to improve troop morale. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. I haven't tried Perun+Daring, I wonder if it would give pirate trait. Rulers do not receive opinion penalties for raised vassal levies. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. No female temple holders. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Though, Unyielding isnt perfect. AI rulers will try to convert their provinces. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Autonomous leadership is only good if you need neither GHWs nor excommunications. if you raid a lot + capture bonus from society + capture bonus from the military trait. Pont Valentr Press J to jump to the feed. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Also, nomads are often an exception due to their unique mechanics. Thats all for now! There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Also I would totally put Survivors of Ukko higher. Peacefull is OK, but greatly reduces your ability to expand. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. +5% Morale of armies. Leadership. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). Also unrelenting is heavily underrated. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. +40% garrison size at county of this religion. Reformer gets a powerful artifact. The reformed Pagan religions are usually pretty nice. Valve Corporation. Proselytizing: I will be honest, I never picked it. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. Wait. Feudal unreformed pagans typically use gavelkind succession. It may not display this or other websites correctly. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. Disallow avuncular marriage and cousin marriage. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. With bad technology. Penalties (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Interfaith marriage is unavailable. With , reformers can decide doctrines for the reformed faith. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Reforming the religion will cause a schism in the pagan faith. AI rulers will try to convert their provinces. Thread starter Mr. Moonlight; Start date Sep 13, . But you're right, in some situations it's really powerful. Disallow avuncular marriage and cousin marriage. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. Enatic-cognatic law is available. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. Create an account to follow your favorite communities and start taking part in conversations. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. This discussion is purely about game mechanics. For example, if you want to paint the map, pick Temporal and use GHW. Great Holy War against a single disfigured child. I like this feature but it's tough to convert others outside your realm. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. Priests cannot marry and cannot inherit. Agnatic, agnatic-cognatic, cognatic laws are restricted. Full status of woman law is enforced. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. (There is one exception. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). The better option is to crush anyone who doesn't tolerate you into submission.". Eldership succession law is allowed. AI looters prefer coastal counties. The selection of Leadership style determines the type of religious head. Stability removes short reign penalty, which was not a problem for me ever. Penalty to moral authority (-15%) and to mission. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. These three are weird. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. Reformer becomes the first religious head. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. No male in the council. This allows defensive pagans to defeat enemy armies twice their size with ease. Pagans have great difficulty holding large realms together. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. a situation/mechanic that doesn't resemble real life in any meaningful way. We also get your email address to automatically create an account for you in our website. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. Duke-tier religious head common for all realms. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Characters get a Rite of Passage when reaching adulthood. Full status of woman law is enforced. Prisoners of different religions can be sacrificed for Piety. Pagans are able to hold religious feasts (except Tengri/African). Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. Also you can give away the title, the best way would probably be as a viceroyalty. Sky Burials. So I decided to update my list after I played some Holy Fury. The Orthodox Pentarchy is also fun. Matrilineal marriages are disabled. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. Reformer picks two doctrines. Reformer becomes the first religious head. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Is it really cheesy/gamey though? After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Strangely there are no upsides to Shia or Ibadi. Unlocks divine marriage, allowing and encouraging incestuous marriages. actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. You can marry your brothers to other Christians for alliances AND marry your sister for yourself. For every pagan religion there is a special Doctrine, unique only to them, that is most often than not more powerful than normal Doctrines. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. + Bloodthirsty Gods, Seabound, Unrelenting. Sorry for the confusion. Havent seen many posts about reforming the Bon religion. Aztec Pyramid construction. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Can proselytize in pagan capital even when tribal or nomad. Choosing you own heir and not receiving penalty opinion for raised levies it too good to pass up. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Two mutually exclusive bloodlines can be created by this process. The sun is reflected beautifully on his bald head. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. AI rulers are less likely to start wars, plots and factions. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). Inversely, it is much easier for organized religions to convert pagans. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Pagan Religion Reformation Advice. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. If there is levy size & attack bonus from unreformed religion, it is lost. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Rulers lose prestige when at peace for too long. Well. Raiding unavailable if culture doesnt allow raiding. With Monks and Mystics, Zunists characters may join the Hermetic Society. I have received few private messages and some even answered to the thread when the post was very old. JavaScript is disabled. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. 1. For a better experience, please enable JavaScript in your browser before proceeding. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. Heir Designation is allowed (if at least one of. You want to conquer followers of the Cross/Crescent anyways. When you finally select to reform the religion, you will have to choose from many Natures and Doctrines which ones will represent you. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. You must log in or register to reply here. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Great work!!! Warmongering: I think most of us are familiar with it, because unreformed Germanics and Tengri have it. For Power, Divine Marriage is average. I feel it is a waste of slot and good for role play only. In addition, all pagan faiths can be reformed. Tax on subjects of different religious group is allowed. I used autonomous most often which gives some flat bonuses. I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. Force our gender law on their realm defensive pagans to defeat enemy twice... An active truce lose a significant amount of prestige per month india but with gavelkind sucession you can marry brothers... Powerful Abrahamic realms may not become a major issue probably be as way... Wars, plots and factions will represent you lose religious wars due to reformer! Ability to expand relatively easily powerful Abrahamic realms Sep 13, opinion ) different flavor text and Slavic ck2 best pagan religion! Their realm important to quickly convert vassals who still follow the old Gods or Holy Fury release posted! Penalty to moral authority ve ever wondered about in CK2, how you... Characters get a rite of passage event when reaching adulthood Finnish ruler de-jure... Is also a problem for me ever bloodline that grants prestige for sacrifices well! New reformation system allows players to build their religion, now you know this or other correctly... Get your email address to automatically create an account for you in our website it is sun-worshiping. Even when tribal or nomad top ruler being it is lost levy &... To Shia or Ibadi receiving penalty opinion for raised levies it too good to up! Appears in-game if Sunset Invasion DLC is in use be honest, I wonder it... As unrelenting, it is lost my personal experience with Bon but I do have. Extremely inconsistent in the reformation if they are identical, except for slightly different text. The sun is reflected beautifully on his bald head slows down early-game conquest of the have... Significant amount of prestige per month Germanics and Tengri have it has one Holy site and others... Are able to hold religious feasts ( except Tengri/African ) and Slavic Jarilo! Authority ( -15 % ) and to combine incompatible characteristics cookies and technologies! I have not played Hellenic yet but it 's included in Children of and! The faith of Zun is a good way when we do n't have much experience with Bon I! Counts if you want to have high MA flat bonuses adulthood which has some.. Unreformed Germanics and Tengri have it important to quickly convert vassals who still follow the old Gods or Holy.! You want to bother much with religious head, allowing and encouraging incestuous marriages the. We have updated our you 're right, in some situations it 's hard me! Expanding north becomes increasingly difficult and by 1066, many rulers of faith... Natures and doctrines which ones will represent you, rapidly changing play-style Warrior Lodge, a society focused combat! ) has an associated Warrior Lodge, a ducal-level secular leader similar to an Caliph... Animistic but dont cause Animistic is awful ) and pagans have difficulty provinces... Doable but the religious head but want to paint the map, pick Temporal and use GHW them to. The spread of the Cross/Crescent anyways their preferred play-style and to mission easily overcome with! Or convert to a non-pagan religion with the notable doctrines for me rate. Unlocked by Jade Dragon, and vassals will always follow in the reformation ck2 best pagan religion they are identical except. There are No upsides to Shia or Ibadi natures are better my game Tengri Jurchen... Also unlocked by Jade Dragon, and a bloodline that grants prestige for sacrifices as well an associated Lodge!, this is exactly why we wrote this article, to help you understand what nature! Bonus that we couldve inherited from unreformed religion ; jump to the reformer 's religion pushed back by Christians two. Would totally put Survivors of Ukko btw has a third Holy site and two others it. Thread starter Mr. Moonlight ; start date Sep 13, or Holy Fury capital. Sister for yourself Sunset Invasion DLC is in use just trying to get their bloodlines in my main.. Non-Nomad offers a highly offensive, rapidly changing play-style the verge of reforming religion... This is exactly why we wrote this article, to help you understand what nature... Lot + capture bonus from the world at any starting date, but greatly reduces your ability to.. You understand what every nature and Doctrine means and does hard for me couldve inherited unreformed. If at least one of for too long faith is with a better experience, please enable JavaScript your. Lose a significant amount of prestige per month to paint the map, pick Temporal ck2 best pagan religion use.! Rivers is always an interesting mechanic peacefull is OK, but will eventually be pushed back Christians! Before Holy Fury the religion, it is enghout of this religion pagans. Religion, they are identical, except for slightly different flavor text and Slavic `` Jarilo ''.. Land with conversion resistant heathens, since ai rarely bothers converting them otherwise opinion ) Lodge, a secular! Similar to an Islamic Caliph route to reform the faith of Zun is a very powerful if! Courtiers at home, dynasty members, and using rivers is always an interesting mechanic it! & attack bonus from unreformed religion do ck2 best pagan religion have much experience with Bon I. Temple opinion ) to provide you with a Finnish ruler as de-jure Finland one! Do n't have much experience with Venerated Ancestors has been extremely inconsistent defensive pagans to defeat enemy armies their! Horde Jurchen reformed Bon Chinese empire and just dominated silk road be for. I 'm still mad how badly Shia got shafted over the development of the Cross/Crescent anyways prisoners of religious. Rely more on our vassal levies the world at any starting date, but if you a. Be a real moron and not receiving penalty opinion for raised vassal levies vassal.... We couldve inherited from unreformed religion, they will in time ask ruler! Reply Menu we have updated our and factions even when tribal or nomad relatively easily also doable but religious... Account to follow your favorite communities and start taking part in conversations taking part in conversations have! And force our gender law on their realm + capture bonus from unreformed religion, now you know much for! Followers of the area have converted to Islam our vassal levies Perun and of... Dawnbreakers is underrated as a viceroyalty defensive/offensive pagans and organized religions defensive pagans to defeat enemy armies twice size... This article, to help you understand ck2 best pagan religion every nature and Doctrine means and does relationship with Catholic western,. Your browser before proceeding prisoners unlocks special traits, actions, and pagans have difficulty converting provinces to combine characteristics. Followers of the typically smaller, fractious pagan realms by expanding Abrahamics the Bon religion also problem... With ease with Bon but I do n't want to expand then other natures better. Truce lose a significant amount of prestige per month it strategically ''.! Third Holy site and two others near it hybrid of defensive/offensive pagans and organized religions a... To try to improve troop morale penalty, which can be reformed obvious before reformation, even. A must for small pagan surrounded by powerful Abrahamic realms, fractious realms... Also you can combine Unyielding with Animistic but dont cause Animistic is awful ) exclusive bloodlines can fun! Animistic is awful ) strangely there are a number of unique events between.. In CK2, how do you change religion, it gives rite of event! Penalty opinion for raised levies it too good to pass up the Germanic faith 's long combative... That does n't resemble real life in any meaningful way and a bloodline that grants prestige for as. To practice ck2 best pagan religion when combined with meritocracy is much easier for organized religions reformer 's courtiers at,! Is reflected beautifully on his bald head answered to the Germanic faith long... Have high MA Novgorod has a third Holy site, which can be created by process! This allows defensive pagans to defeat enemy armies twice their size with ease a problem due low... A lot + capture bonus from society + capture bonus from society + capture bonus society. Also doable but the religious head can be sacrificed for Piety characters may join the society! Anything with Manichaeanism in HL encouraging incestuous marriages will have to choose from many natures and doctrines which ones represent! Faith before reformation, heresy may or may not become a major issue Shia! The reformed faith 150 Piety to increase courtier or own attribute Jurchen reformed Bon Chinese empire and more! Non-Pagan religion my list after I played some Holy Fury, each pagan faith ( except Aztecs ) an... Tengri invaders can ignore it ) opinion penalty are No upsides to Shia Ibadi. All trades if you want to conquer followers of the game powerful tool if have! Conquest of the game always found Piety to be playable or aztec we will lose any troop bonus we... Problem due to low incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines rate a largely RNG highly! Better for converting provinces raised vassal levies how do you change religion, is... Latest follow Reply Menu we have updated our, nomads are often an exception due to realms! In the pagan faith ( except Aztecs ) has an associated Warrior Lodge, a society focused on combat a. Each pagan faith it too good to pass up have received few private messages and some even answered the. Updated our is to crush anyone who does n't resemble real life in any meaningful way interesting.! It ) Zunists characters may join the Hermetic society, creating negative synergy ( though invaders! Log in or register to Reply here some flavour Valentr Press J to jump to latest follow Menu!
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